Updating unreal enginee version to 5.5

This commit is contained in:
vandomej 2025-09-09 11:01:25 -07:00
parent e53bf3534c
commit 45ffb51cb9
5 changed files with 10 additions and 15 deletions

View file

@ -2,12 +2,13 @@
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64",
"Microsoft.VisualStudio.Component.Unreal.Workspace",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]

View file

@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.2",
"EngineAssociation": "5.5",
"Category": "",
"Description": "",
"Modules": [
@ -20,14 +20,6 @@
"TargetAllowList": [
"Editor"
]
},
{
"Name": "VisualStudioTools",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
"SupportedTargetPlatforms": [
"Win64"
]
}
]
}

View file

@ -8,7 +8,9 @@ public class AI_Fight_SimEditorTarget : TargetRules
public AI_Fight_SimEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
DefaultBuildSettings = BuildSettingsVersion.V5;
CppStandard = CppStandardVersion.Cpp20;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
ExtraModuleNames.AddRange( new string[] { "AI_Fight_Sim" } );
}