Updating unreal enginee version to 5.5
This commit is contained in:
parent
e53bf3534c
commit
45ffb51cb9
5 changed files with 10 additions and 15 deletions
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@ -2,12 +2,13 @@
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"version": "1.0",
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"version": "1.0",
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"components": [
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64",
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"Microsoft.VisualStudio.Component.Unreal.Workspace",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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]
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@ -1,6 +1,6 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"EngineAssociation": "5.2",
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"EngineAssociation": "5.5",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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"Modules": [
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@ -20,14 +20,6 @@
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"TargetAllowList": [
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"TargetAllowList": [
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"Editor"
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"Editor"
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]
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]
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},
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{
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"Name": "VisualStudioTools",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
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"SupportedTargetPlatforms": [
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"Win64"
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]
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}
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}
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]
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]
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}
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}
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BIN
ai_fighter/AI_Fight_Sim/Content/ThirdPerson/Blueprints/ThirdPersonController.uasset
(Stored with Git LFS)
BIN
ai_fighter/AI_Fight_Sim/Content/ThirdPerson/Blueprints/ThirdPersonController.uasset
(Stored with Git LFS)
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@ -8,7 +8,9 @@ public class AI_Fight_SimEditorTarget : TargetRules
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public AI_Fight_SimEditorTarget(TargetInfo Target) : base(Target)
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public AI_Fight_SimEditorTarget(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Editor;
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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CppStandard = CppStandardVersion.Cpp20;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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ExtraModuleNames.AddRange( new string[] { "AI_Fight_Sim" } );
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ExtraModuleNames.AddRange( new string[] { "AI_Fight_Sim" } );
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}
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}
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