130 lines
5 KiB
Markdown
130 lines
5 KiB
Markdown
# Change Log
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All notable changes to this project are documented below.
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The format is based on [keep a changelog](http://keepachangelog.com/) and this project uses [semantic versioning](http://semver.org/).
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## [3.3.1] - 2023-04-17
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### Fixed
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- Fix arguments for HTTPRequest.request() for beta17
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- Fix typehints for enums in Godot 4.0-rc1
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- Fix type check and typehint for Godot 4.0-rc3
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- Fix null byte array error in GodotHttpAdapter for C#
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## [3.3.0] - 2023-01-30
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### Added
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- Add support for subscription validation APIs that were added in Nakama v3.13.0
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- Add support for sending events
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- Allow disabling threads for making HTTP requests
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- Add support for delete_account_sync() and other API changes that were added in Nakama v3.15.0
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## [3.2.0] - 2022-08-30
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### Fixed
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- Fix NakamaSocket.add_matchmaker_party_async() and the tests for it
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- Fix MatchData.op_code type in schema to TYPE_INT
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- Fix circular reference in Nakama singleton to itself
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### Added
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- Add support for receiving binary data in "NakamaRTAPI.MatchState"
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- Add support for sending and receiving binary data in "NakamaRTAPI.PartyData"
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- Add NakamaMultiplayerBridge to integrate with Godot's High-Level Multiplayer API
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## [3.1.0] - 2022-04-28
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### Added
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- Expose the "seen_before" property on "NakamaAPI.ApiValidatedPurchase"
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- Add support for creating match by name
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- Add support for "count_multple" on "NakamaSocket.add_matchmaker_async()" and "NakamaSocket.add_matchmaker_party_async()"
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- Add C# support classes to better integrate the .NET client with the Mono version of Godot, allowing HTML5 exports to work
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### Fixed
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- Fix receiving "NakamaRTAPI.PartyClose" message
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- Fix sending and receiving of PartyData
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## [3.0.0] - 2022-03-28
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### Added
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- Add realtime party support.
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- Add purchase validation functions.
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- Add Apple authentication functions.
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- Add "demote_group_users_async" function.
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- A session can be refreshed on demand with "session_refresh_async" method.
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- Session and/or refresh tokens can now be invalidated with a client logout.
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- The client now supports session auto-refresh using refresh tokens. This is enabled by default.
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- The client now supports auto-retrying failed request due to network error. This is enabled by defulut.
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- The client now support cancelling requests in-flight via "client.cancel_request".
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### Fixed
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- Fix Dictionary serialization (e.g. "NakamaSocket.add_matchmaker_async" "p_string_props" and "p_numeric_props").
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- Pass join metadata onwards into match join message.
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- Don't stop processing messages when the game is paused.
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- Fix "rpc_async", "rpc_async_with_key". Now uses GET request only if no payload is passed.
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- Fix client errors parsing in Nakama 3.x
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- Make it possible to omit the label and query on NakamaClient.list_matches_async().
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### Backwards incompatible changes
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- The "received_error" signal on "NakamaSocket" is now emited with an "NakamaRTAPI.Error" object received from the server.
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Previously, it was emitted with an integer error code when the socket failed to connect.
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If you have old code using the "received_error" signal, you can switch to the new "connection_error" signal, which was added to replace it.
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## [2.1.0] - 2020-08-01
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### Added
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- Add an optional log level parameter to "Nakama.create_client".
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### Changed
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- Update variable definitions to new gdscript variable controls.
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### Fixed
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- Fix "add_friends_async" should have its "id" field input as optional.
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- Fix "add_matchmaker_async" and "MatchmakerAdd" parameter assignment.
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- Fix missing "presence" property in NakamaRTAPI.MatchData.
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- Fix NakamaSocket not emitting "received_error" correctly.
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- Fix "DEFAULT_LOG_LEVEL" in Nakama.gd not doing anything.
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## [2.0.0] - 2020-04-02
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### Added
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- Decode base64 data in "MatchData". (breaks compat)
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- Add "FacebookInstantGame" endpoints (link/unlink/authenticate).
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- GDScript-style comments (removing all XML tags).
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- Add "list_storage_objects_async" "p_user_id" parameter to allow listing user(s) objects.
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### Fixed
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- Fix encoding of "op_code" in "MatchDataSend" and marshalling of "NakamaSocket.send_match_state_[raw_]async".
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- Fix parsing of "MatchmakerMatched" messages when no token is specified.
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- Disable "HTTPRequest.use_threads" in HTML5 exports.
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- "NakamaSession.is_expired" returned reversed result.
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- Fix "NakamaClient.update_account_async" to allow updating account without username change.
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- Fix "NakamaClient.update_group_async" to allow updating group without name change.
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- Fix "HTTPAdapter._send_async" error catching for some edge cases.
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- Fix "NakamaClient.send_rpc_async" with empty payload (will send empty string now).
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- Fix "NakamaRTAPI.Status" parsing.
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- Fix "NakamaClient" "list_leaderboard_records_around_owner_async" and "list_leaderboard_records_async" parameter order. (breaks compat)
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- Rename "NakamaClient.JoinTournamentAsync" to "join_tournament_async" for consistent naming.
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- Update all "p_limit" parameters default in "NakamaClient" to "10".
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- Fix "NakamaRTAPI.Stream" parsing.
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## [1.0.0] - 2020-01-28
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### Added
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- Initial public release.
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- Client API implementation.
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- Realtime Socket implementation.
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- Helper singleton.
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- Setup instructions.
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