35 lines
1.3 KiB
Text
35 lines
1.3 KiB
Text
[gd_scene load_steps=6 format=3 uid="uid://bjpharjtpysre"]
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[ext_resource type="Shader" uid="uid://b6jkek1qotcnf" path="res://paintings/noise.gdshader" id="1_2lnyf"]
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[ext_resource type="Script" uid="uid://2jt34o1v7gbo" path="res://paintings/noise.gd" id="1_o4civ"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_o4civ"]
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resource_local_to_scene = true
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seed = 1
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frequency = 0.0028707401
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offset = Vector3(1460.7504, 943.2602, 0)
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fractal_type = 2
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fractal_octaves = 3
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2lnyf"]
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width = 320
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height = 240
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noise = SubResource("FastNoiseLite_o4civ")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0uljq"]
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shader = ExtResource("1_2lnyf")
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shader_parameter/noise = SubResource("NoiseTexture2D_2lnyf")
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shader_parameter/steps = 8.0
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shader_parameter/gradient_start = Color(0.56780183, 0.45513594, 0.630845, 1)
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shader_parameter/gradient_end = Color(0.5222837, 0.45749915, 0.35617962, 1)
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[node name="Noise" type="ColorRect"]
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material = SubResource("ShaderMaterial_0uljq")
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custom_minimum_size = Vector2(32, 24)
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offset_right = 320.0
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offset_bottom = 240.0
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script = ExtResource("1_o4civ")
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noise = SubResource("FastNoiseLite_o4civ")
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steps = 8
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gradient_start = Color(0.56780183, 0.45513594, 0.630845, 1)
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gradient_end = Color(0.5222837, 0.45749915, 0.35617962, 1)
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