[gd_scene load_steps=6 format=3 uid="uid://bjpharjtpysre"] [ext_resource type="Shader" uid="uid://b6jkek1qotcnf" path="res://paintings/noise.gdshader" id="1_2lnyf"] [ext_resource type="Script" uid="uid://2jt34o1v7gbo" path="res://paintings/noise.gd" id="1_o4civ"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_o4civ"] resource_local_to_scene = true seed = 1 frequency = 0.0028707401 offset = Vector3(1460.7504, 943.2602, 0) fractal_type = 2 fractal_octaves = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2lnyf"] width = 320 height = 240 noise = SubResource("FastNoiseLite_o4civ") [sub_resource type="ShaderMaterial" id="ShaderMaterial_0uljq"] shader = ExtResource("1_2lnyf") shader_parameter/noise = SubResource("NoiseTexture2D_2lnyf") shader_parameter/steps = 8.0 shader_parameter/gradient_start = Color(0.56780183, 0.45513594, 0.630845, 1) shader_parameter/gradient_end = Color(0.5222837, 0.45749915, 0.35617962, 1) [node name="Noise" type="ColorRect"] material = SubResource("ShaderMaterial_0uljq") custom_minimum_size = Vector2(32, 24) offset_right = 320.0 offset_bottom = 240.0 script = ExtResource("1_o4civ") noise = SubResource("FastNoiseLite_o4civ") steps = 8 gradient_start = Color(0.56780183, 0.45513594, 0.630845, 1) gradient_end = Color(0.5222837, 0.45749915, 0.35617962, 1)