Add initial parameters to game_manager
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2 changed files with 14 additions and 1 deletions
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@ -1,9 +1,21 @@
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extends Node2D
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extends Node2D
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var paintings_sold = 0
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var paintings_sold = 0
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var paintings_total = 0
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# tracker variables for bid markers, proposing bids happens between numpad and audience
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# tracker variables for bid markers, proposing bids happens between numpad and audience
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var current_bid = 0
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var current_bid = 0
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var final_bid = 0
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var final_bid = 0
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var auction_open = false
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var target_sales: int = 0
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var total_sales: int = 0
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# state tracker for a given painting's auction
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var bidding_open = false
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func _ready() -> void:
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paintings_total = randi_range(7,10)
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target_sales = (paintings_total * 100000)/randf_range(1.25,2) # need to workshop the target sales generation process for more interesting numbers
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print("You have " + str(paintings_total) + " paintings. Sell them for at least $" + str(target_sales) + " or face the consequences!")
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pass
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@ -11,5 +11,6 @@ config_version=5
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[application]
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[application]
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config/name="ld58"
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config/name="ld58"
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run/main_scene="uid://dt4nq0nkmjiit"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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