Add initial parameters to game_manager

This commit is contained in:
Dylan Shumway 2025-10-04 14:13:15 -04:00
parent 3157950a6b
commit 183cb33b71
2 changed files with 14 additions and 1 deletions

View file

@ -1,9 +1,21 @@
extends Node2D
var paintings_sold = 0
var paintings_total = 0
# tracker variables for bid markers, proposing bids happens between numpad and audience
var current_bid = 0
var final_bid = 0
var auction_open = false
var target_sales: int = 0
var total_sales: int = 0
# state tracker for a given painting's auction
var bidding_open = false
func _ready() -> void:
paintings_total = randi_range(7,10)
target_sales = (paintings_total * 100000)/randf_range(1.25,2) # need to workshop the target sales generation process for more interesting numbers
print("You have " + str(paintings_total) + " paintings. Sell them for at least $" + str(target_sales) + " or face the consequences!")
pass

View file

@ -11,5 +11,6 @@ config_version=5
[application]
config/name="ld58"
run/main_scene="uid://dt4nq0nkmjiit"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"