Object persistence/saving #5
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tepichord/gloom-godot-templates#5
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Add support for save data, and serializing object properties to save files
Used the guide provided here but it fell short when trying to replace nodes that exist in the middle of a hierarchy, and wouldn't work when the main_menu is integrated. I actually want to create a more comprehensive tool for saving, I think it's unavoidable that saving code will need specific considerations for different games, but this logic can at least be separated from the more generic saving logic.