Object persistence/saving #5

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opened 2026-04-14 17:59:31 -07:00 by tepichord · 1 comment
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Add support for save data, and serializing object properties to save files

Add support for save data, and serializing object properties to save files
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Used the guide provided here but it fell short when trying to replace nodes that exist in the middle of a hierarchy, and wouldn't work when the main_menu is integrated. I actually want to create a more comprehensive tool for saving, I think it's unavoidable that saving code will need specific considerations for different games, but this logic can at least be separated from the more generic saving logic.

Used the guide provided [here](https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html) but it fell short when trying to replace nodes that exist in the middle of a hierarchy, and wouldn't work when the main_menu is integrated. I actually want to create a more comprehensive tool for saving, I think it's unavoidable that saving code will need specific considerations for different games, but this logic can at least be separated from the more generic saving logic.
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tepichord/gloom-godot-templates#5
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