Windows/Mac/Linux builds #1
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tepichord/gloom-godot-templates#1
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Get builds working for release on Windows, Mac, and Linux
Hosted a teamcity-agent that can run podman containers from this repo: https://git.gloom.garden/tepichord/mac-teamcity-podman-agent
I then started following this guide for setting up godot-ci on teamcity: https://blog.jetbrains.com/teamcity/2024/10/automating-godot-game-builds-with-teamcity/
However after a long period of debugging I am taking a break after the build step kept failing because it said it was creating a container but it couldn't find it shortly after. Likely it's failing to create the container because of some error happening when trying to run with
--platform linux/amd64