Adding unreal engine project
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10
.gitattributes
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10
.gitattributes
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.flp filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.kra filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.vcxproj filter=lfs diff=lfs merge=lfs -text
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*.bin filter=lfs diff=lfs merge=lfs -text
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74
ai_fighter/.gitignore
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ai_fighter/.gitignore
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# Visual Studio 2015 user specific files
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.vs/
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||||||
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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74
ai_fighter/AI_Fight_Sim/.gitignore
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ai_fighter/AI_Fight_Sim/.gitignore
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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||||||
|
*.gch
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|
*.pch
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|
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||||||
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# Compiled Dynamic libraries
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*.so
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||||||
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*.dylib
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*.dll
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|
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# Fortran module files
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*.mod
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|
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# Compiled Static libraries
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||||||
|
*.lai
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|
*.la
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*.a
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|
*.lib
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|
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# Executables
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||||||
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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|
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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14
ai_fighter/AI_Fight_Sim/.vsconfig
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14
ai_fighter/AI_Fight_Sim/.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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33
ai_fighter/AI_Fight_Sim/AI_Fight_Sim.uproject
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ai_fighter/AI_Fight_Sim/AI_Fight_Sim.uproject
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{
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"FileVersion": 3,
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"EngineAssociation": "5.2",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "AI_Fight_Sim",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "VisualStudioTools",
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"Enabled": true,
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",
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"SupportedTargetPlatforms": [
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"Win64"
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]
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}
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]
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}
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11
ai_fighter/AI_Fight_Sim/Config/DefaultEditor.ini
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11
ai_fighter/AI_Fight_Sim/Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/TP_ThirdPerson/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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[/Script/AdvancedPreviewScene.SharedProfiles]
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonBP
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298
ai_fighter/AI_Fight_Sim/Config/DefaultEngine.ini
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298
ai_fighter/AI_Fight_Sim/Config/DefaultEngine.ini
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[URL]
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GameName=AI_Fight_Sim
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/ThirdPerson/Maps/Main.Main
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GameDefaultMap=/Game/ThirdPerson/Maps/Main.Main
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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GameInstanceClass=/Script/AI_Fight_Sim.NeuralNetworkCommandLineParsing
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=0
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r.Mobile.SupportGPUScene=False
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r.Mobile.AntiAliasing=1
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.Shaders.CompressionFormat=2
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.AnisotropicFiltering=False
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bEnableVirtualTextureOpacityMask=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=False
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=0
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r.RayTracing=False
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r.RayTracing.Shadows=False
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r.RayTracing.Skylight=False
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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vr.VRS.HMDFixedFoveationLevel=0
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vr.VRS.HMDFixedFoveationDynamic=False
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=4
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.Shadow.CSMCaching=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=1
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r.Velocity.EnableVertexDeformation=2
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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r.MobileHDR=True
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vr.MobileMultiView=False
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||||||
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r.Mobile.UseHWsRGBEncoding=False
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||||||
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vr.RoundRobinOcclusion=False
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||||||
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r.MeshStreaming=False
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r.HeterogeneousVolumes=True
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||||||
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r.WireframeCullThreshold=5.000000
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r.SupportStationarySkylight=True
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||||||
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r.SupportLowQualityLightmaps=True
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||||||
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r.SupportPointLightWholeSceneShadows=True
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||||||
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r.SupportSkyAtmosphere=True
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||||||
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r.SupportSkyAtmosphereAffectsHeightFog=True
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||||||
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r.SupportCloudShadowOnForwardLitTranslucent=False
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||||||
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r.Shadow.TranslucentPerObject.ProjectEnabled=False
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||||||
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r.Water.SingleLayerWater.SupportCloudShadow=False
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||||||
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r.Substrate=False
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||||||
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r.Substrate.OpaqueMaterialRoughRefraction=False
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||||||
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r.Substrate.Debug.AdvancedVisualizationShaders=False
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||||||
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r.Material.RoughDiffuse=False
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||||||
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r.Material.EnergyConservation=False
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||||||
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r.OIT.SortedPixels=False
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||||||
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r.SkinCache.CompileShaders=False
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||||||
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r.SkinCache.SkipCompilingGPUSkinVF=False
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||||||
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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||||||
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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||||||
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r.Mobile.Forward.EnableLocalLights=True
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||||||
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r.Mobile.Forward.EnableClusteredReflections=False
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r.Mobile.EnableNoPrecomputedLightingCSMShader=True
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||||||
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r.Mobile.AllowDistanceFieldShadows=True
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||||||
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r.Mobile.AllowMovableDirectionalLights=True
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||||||
|
r.Mobile.EnableMovableSpotlightsShadow=False
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||||||
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r.GPUSkin.Support16BitBoneIndex=False
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||||||
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r.GPUSkin.Limit2BoneInfluences=False
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||||||
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r.SupportDepthOnlyIndexBuffers=True
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||||||
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r.SupportReversedIndexBuffers=True
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||||||
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r.Mobile.AmbientOcclusion=False
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||||||
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r.GPUSkin.UnlimitedBoneInfluences=False
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||||||
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
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||||||
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MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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r.Mobile.PlanarReflectionMode=0
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||||||
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r.Mobile.SupportsGen4TAA=True
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||||||
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bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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||||||
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bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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||||||
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VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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||||||
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VisualizeCalibrationCustomMaterialPath=None
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||||||
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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||||||
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Scalable
|
||||||
|
AppliedDefaultGraphicsPerformance=Scalable
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/AI_Fight_Sim")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/AI_Fight_Sim")
|
||||||
|
bUseFixedFrameRate=True
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=E929BDA04CF25111B6C69A96B207217C
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
|
[/Script/Engine.CollisionProfile]
|
||||||
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="DamageDealer",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="DamageDealer",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="DamageDealer",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||||||
|
+Profiles=(Name="DamageReceiver",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="DamageReceiver",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="DamageReceiver",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="DamageDealer")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="DamageReceiver")
|
||||||
|
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="DamageDealer",Response=ECR_Ignore),(Channel="DamageReceiver",Response=ECR_Ignore)))
|
||||||
|
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="DamageDealer",Response=ECR_Ignore),(Channel="DamageReceiver",Response=ECR_Ignore),(Channel="Pawn"),(Channel="Camera",Response=ECR_Overlap)))
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
||||||
|
[Core.Log]
|
||||||
|
LogTemp=Warning
|
||||||
|
LogBlueprint=Warning
|
||||||
|
LogActor=Warning
|
||||||
|
LogAI=Warning
|
||||||
|
LogBlueprintUserMessages=Warning
|
||||||
|
LogRHI=Error
|
||||||
|
LogPluginManager=Error
|
||||||
|
LogCsvProfiler=Error
|
||||||
|
LogPackageName=Error
|
||||||
|
LogWindows=Error
|
||||||
|
LogInit=Error
|
||||||
|
LogOnline=Error
|
||||||
|
LogDevObjectVersion=Error
|
||||||
|
LogConfig=Error
|
||||||
|
LogDeviceProfileManager=Error
|
||||||
|
LogAudio=Error
|
||||||
|
LogAudioMixer=Error
|
||||||
|
LogSlate=Error
|
||||||
|
LogPakFile=Error
|
||||||
|
LogD3D12RHI=Error
|
||||||
|
LogShaderLibrary=Error
|
||||||
|
LogUObjectArray=Error
|
||||||
|
LogWorld=Error
|
||||||
|
LogUObjectHash=Error
|
||||||
|
LogLoad=Error
|
||||||
|
LogMemory=Error
|
7
ai_fighter/AI_Fight_Sim/Config/DefaultGame.ini
Normal file
7
ai_fighter/AI_Fight_Sim/Config/DefaultGame.ini
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=63B401E74DB269637F1E79A85E18A4FA
|
||||||
|
ProjectName=Third Person BP Game Template
|
||||||
|
|
||||||
|
[StartupActions]
|
||||||
|
bAddPacks=True
|
||||||
|
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
14
ai_fighter/AI_Fight_Sim/Config/DefaultGameUserSettings.ini
Normal file
14
ai_fighter/AI_Fight_Sim/Config/DefaultGameUserSettings.ini
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
[/Script/Engine.GameUserSettings]
|
||||||
|
bUseVSync=False
|
||||||
|
ResolutionSizeX=480
|
||||||
|
ResolutionSizeY=480
|
||||||
|
LastUserConfirmedResolutionSizeX=480
|
||||||
|
LastUserConfirmedResolutionSizeY=480
|
||||||
|
WindowPosX=-1
|
||||||
|
WindowPosY=-1
|
||||||
|
bUseDesktopResolutionForFullscreen=False
|
||||||
|
FullscreenMode=1
|
||||||
|
LastConfirmedFullscreenMode=1
|
||||||
|
PreferredFullscreenMode=1
|
||||||
|
Version=5
|
||||||
|
|
88
ai_fighter/AI_Fight_Sim/Config/DefaultInput.ini
Normal file
88
ai_fighter/AI_Fight_Sim/Config/DefaultInput.ini
Normal file
|
@ -0,0 +1,88 @@
|
||||||
|
|
||||||
|
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Caret
|
||||||
|
|
10
ai_fighter/AI_Fight_Sim/Config/Scalability.ini
Normal file
10
ai_fighter/AI_Fight_Sim/Config/Scalability.ini
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
[ScalabilitySettings]
|
||||||
|
; Set all quality settings to the lowest
|
||||||
|
sg.ResolutionQuality=10 ; Adjust as necessary, 100 is full quality
|
||||||
|
sg.ViewDistanceQuality=0
|
||||||
|
sg.AntiAliasingQuality=0
|
||||||
|
sg.ShadowQuality=0
|
||||||
|
sg.PostProcessQuality=0
|
||||||
|
sg.TextureQuality=0
|
||||||
|
sg.EffectsQuality=0
|
||||||
|
sg.FoliageQuality=0
|
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/AIFighter_Albedo.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/AIFighter_Albedo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/AIFighter_Roughness.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/AIFighter_Roughness.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/ExtractRootMotion.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/ExtractRootMotion.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/Fighter.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/Fighter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/FighterAction.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/FighterAction.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/FighterAnimation.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/FighterAnimation.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/Moonlight.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/Moonlight.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/MoonlightSword.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/MoonlightSword.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/MoonlightWave.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/MoonlightWave.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Heavy_Attack_1.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Heavy_Attack_1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Idle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Knockback.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Knockback.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Light_Attack_1.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Light_Attack_1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Light_Attack_2.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Light_Attack_2.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Roll.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Roll.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Special_Attack.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Special_Attack.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Walk.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Anim_Skeleton_Walk.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Skeleton.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SK_AIFighter_Skeleton.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SpecialWave.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SpecialWave.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SwordAlbedo.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SwordAlbedo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SwordFlash.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Fighter/SwordFlash.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
ai_fighter/AI_Fight_Sim/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Add table
Reference in a new issue