Updating docker file and experimenting with executable path
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2 changed files with 15 additions and 0 deletions
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@ -1,17 +1,26 @@
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# Use the Epic Games UE runtime as base
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# Use the Epic Games UE runtime as base
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FROM ghcr.io/epicgames/unreal-engine:runtime
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FROM ghcr.io/epicgames/unreal-engine:runtime
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USER root
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# Set working directory
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# Set working directory
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WORKDIR /app
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WORKDIR /app
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# Copy your packages into the container
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# Copy your packages into the container
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COPY Packages/ /app/Packages/
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COPY Packages/ /app/Packages/
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RUN chown -R ue4:ue4 /app && \
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chmod -R 755 /app && \
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chmod +x /app/Packages/Manager/evolved-npcs && \
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chmod u+w /app/Packages/ -R # Add write permissions to Packages directory
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# Install any additional dependencies if needed
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# Install any additional dependencies if needed
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# RUN apt-get update && apt-get install -y <your-packages>
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# RUN apt-get update && apt-get install -y <your-packages>
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# Set any environment variables
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# Set any environment variables
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# ENV UE_PROJECT_ROOT=/app
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# ENV UE_PROJECT_ROOT=/app
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USER ue4
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# Default command (modify as needed)
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# Default command (modify as needed)
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CMD ["/bin/bash"]
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CMD ["/bin/bash"]
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@ -846,6 +846,12 @@ async fn run_1v1_simulation(
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trace!("Running simulation for {} vs {}", nn_1_id, nn_2_id);
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trace!("Running simulation for {} vs {}", nn_1_id, nn_2_id);
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// Validate and log that executable path exists
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if !Path::new(GAME_EXECUTABLE_PATH).exists() {
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error!("Game executable not found at path: {}", GAME_EXECUTABLE_PATH);
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return Err(anyhow!("Game executable not found at path: {}", GAME_EXECUTABLE_PATH).into());
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}
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// let _output = if display_simulation {
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// let _output = if display_simulation {
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// Command::new(GAME_EXECUTABLE_PATH)
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// Command::new(GAME_EXECUTABLE_PATH)
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// .arg(&config1_arg)
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// .arg(&config1_arg)
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