Fixing linux based paths

This commit is contained in:
vandomej 2025-09-11 14:44:46 -07:00
parent 797b526f10
commit 30db8b31e7

View file

@ -28,7 +28,7 @@ use uuid::Uuid;
use self::neural_network_utility::{crossbreed, major_mutation}; use self::neural_network_utility::{crossbreed, major_mutation};
const BASE_DIR: &str = "..\\Simulations"; const BASE_DIR: &str = "../Simulations";
const POPULATION: usize = 200; const POPULATION: usize = 200;
const NEURAL_NETWORK_INPUTS: usize = 22; const NEURAL_NETWORK_INPUTS: usize = 22;
@ -57,7 +57,7 @@ const SIMULATION_ROUNDS: usize = 5;
const SURVIVAL_RATE_MIN: f32 = 0.1; const SURVIVAL_RATE_MIN: f32 = 0.1;
const SURVIVAL_RATE_MAX: f32 = 0.9; const SURVIVAL_RATE_MAX: f32 = 0.9;
const GAME_EXECUTABLE_PATH: &str = const GAME_EXECUTABLE_PATH: &str =
"..\\Linux_Static_Library\\AI_Fight_Sim\\Binaries\\Linux\\AI_Fight_Sim"; "../Linux_Static_Library/AI_Fight_Sim/Binaries/Linux/AI_Fight_Sim";
// Here is the folder structure for the FighterNN: // Here is the folder structure for the FighterNN:
// base_dir/fighter_nn_{fighter_id}/{generation}/{fighter_id}_fighter_nn_{nn_id}.net // base_dir/fighter_nn_{fighter_id}/{generation}/{fighter_id}_fighter_nn_{nn_id}.net