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Danmaku/client/danmaku!/BoardRenderer.tscn

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[gd_scene load_steps=5 format=3 uid="uid://b1m2pclbncn68"]
[ext_resource type="PackedScene" uid="uid://dsiowq0rnacln" path="res://danmaku!/Board.tscn" id="2_25dpb"]
[sub_resource type="ViewportTexture" id="ViewportTexture_0pmy2"]
viewport_path = NodePath("SubViewport")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_foys1"]
resource_local_to_scene = true
shading_mode = 0
albedo_texture = SubResource("ViewportTexture_0pmy2")
[sub_resource type="QuadMesh" id="QuadMesh_txqb1"]
resource_local_to_scene = true
material = SubResource("StandardMaterial3D_foys1")
size = Vector2(0.563, 1)
[node name="BoardRenderer" type="Node3D"]
[node name="BoardMesh" type="MeshInstance3D" parent="."]
mesh = SubResource("QuadMesh_txqb1")
skeleton = NodePath("../SubViewport")
[node name="SubViewport" type="SubViewport" parent="."]
handle_input_locally = false
size = Vector2i(607, 1080)
[node name="Board" parent="SubViewport" instance=ExtResource("2_25dpb")]