211 lines
6.9 KiB
C#
211 lines
6.9 KiB
C#
// Copyright 2022 The Nakama Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using System;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Godot;
|
|
|
|
namespace Nakama
|
|
{
|
|
/// <summary>
|
|
/// An exception that is thrown when the WebSocket is unable to connect.
|
|
/// </summary>
|
|
public class GodotWebSocketConnectionException : Exception {
|
|
public GodotWebSocketConnectionException(string message = "WebSocket unable to connect")
|
|
: base(message) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// An exception that is thrown when the WebSocket is unable to send.
|
|
/// </summary>
|
|
public class GodotWebSocketSendException : Exception {
|
|
public GodotWebSocketSendException() : base("Unable to send over WebSocket") { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A socket adapter which uses Godot's WebSocketPeer.
|
|
/// </summary>
|
|
public partial class GodotWebSocketAdapter : Node, ISocketAdapter
|
|
{
|
|
/// <inheritdoc cref="ISocketAdapter.Connected"/>
|
|
public event Action Connected;
|
|
|
|
/// <inheritdoc cref="ISocketAdapter.Closed"/>
|
|
public event Action Closed;
|
|
|
|
/// <inheritdoc cref="ISocketAdapter.ReceivedError"/>
|
|
public event Action<Exception> ReceivedError;
|
|
|
|
/// <inheritdoc cref="ISocketAdapter.Received"/>
|
|
public event Action<ArraySegment<byte>> Received;
|
|
|
|
/// <inheritdoc cref="ISocketAdapter.IsConnected"/>
|
|
public new bool IsConnected
|
|
{
|
|
get
|
|
{
|
|
return ws.GetReadyState() == WebSocketPeer.State.Open;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc cref="ISocketAdapter.IsConnecting"/>
|
|
public bool IsConnecting
|
|
{
|
|
get
|
|
{
|
|
return ws.GetReadyState() == WebSocketPeer.State.Connecting;
|
|
}
|
|
}
|
|
|
|
private WebSocketPeer ws;
|
|
private WebSocketPeer.State wsLastState = WebSocketPeer.State.Closed;
|
|
|
|
private TaskCompletionSource<bool> connectionSource;
|
|
private TaskCompletionSource<bool> closeSource;
|
|
private int connectionTimeout;
|
|
private double connectionStart;
|
|
|
|
/// <summary>
|
|
/// Constructs a GodotWebSocketAdapter.
|
|
/// </summary>
|
|
public GodotWebSocketAdapter()
|
|
{
|
|
ws = new WebSocketPeer();
|
|
}
|
|
|
|
/// <inheritdoc cref="ISocketAdaptor.CloseAsync"/>
|
|
public Task CloseAsync()
|
|
{
|
|
if (closeSource == null)
|
|
{
|
|
closeSource = new TaskCompletionSource<bool>();
|
|
}
|
|
ws.Close();
|
|
return closeSource.Task;
|
|
}
|
|
|
|
/// <inheritdoc cref="ISocketAdaptor.ConnectAsync"/>
|
|
public Task ConnectAsync(Uri uri, int timeout)
|
|
{
|
|
if (connectionSource != null)
|
|
{
|
|
connectionSource.SetException(new GodotWebSocketConnectionException("Connection attempt aborted due to new connection attempt"));
|
|
connectionSource = null;
|
|
}
|
|
|
|
if (ws.GetReadyState() != WebSocketPeer.State.Closed)
|
|
{
|
|
return Task.FromException(new GodotWebSocketConnectionException("Cannot connect until current socket is closed"));
|
|
}
|
|
|
|
connectionTimeout = timeout;
|
|
connectionStart = Time.GetUnixTimeFromSystem();
|
|
|
|
connectionSource = new TaskCompletionSource<bool>();
|
|
|
|
var err = ws.ConnectToUrl(uri.ToString());
|
|
if (err != Error.Ok)
|
|
{
|
|
return Task.FromException(new GodotWebSocketConnectionException(String.Format("Error connecting: {0}", Enum.GetName(typeof(Error), err))));
|
|
}
|
|
|
|
wsLastState = WebSocketPeer.State.Closed;
|
|
|
|
return connectionSource.Task;
|
|
}
|
|
|
|
/// <inheritdoc cref="ISocketAdaptor.SendAsync"/>
|
|
public Task SendAsync(ArraySegment<byte> buffer, bool reliable = true, CancellationToken canceller = default)
|
|
{
|
|
byte[] temp;
|
|
|
|
if (buffer.Offset != 0 || buffer.Count != buffer.Array.Length)
|
|
{
|
|
temp = new byte[buffer.Count];
|
|
Array.Copy(buffer.Array, buffer.Offset, temp, 0, buffer.Count);
|
|
}
|
|
else
|
|
{
|
|
temp = buffer.Array;
|
|
}
|
|
|
|
var err = ws.Send(temp, WebSocketPeer.WriteMode.Text);
|
|
if (err == Error.Ok)
|
|
{
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
return Task.FromException(new GodotWebSocketSendException());
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
if (ws.GetReadyState() != WebSocketPeer.State.Closed)
|
|
{
|
|
ws.Poll();
|
|
}
|
|
|
|
var state = ws.GetReadyState();
|
|
if (wsLastState != state)
|
|
{
|
|
wsLastState = state;
|
|
|
|
if (state == WebSocketPeer.State.Open)
|
|
{
|
|
Connected?.Invoke();
|
|
connectionSource.SetResult(true);
|
|
connectionSource = null;
|
|
}
|
|
else if (state == WebSocketPeer.State.Closed)
|
|
{
|
|
if (connectionSource != null)
|
|
{
|
|
Exception e = new GodotWebSocketConnectionException("Failed to connect");
|
|
ReceivedError?.Invoke(e);
|
|
connectionSource.SetException(e);
|
|
connectionSource = null;
|
|
}
|
|
else
|
|
{
|
|
Closed?.Invoke();
|
|
}
|
|
|
|
if (closeSource != null)
|
|
{
|
|
closeSource.SetResult(true);
|
|
closeSource = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ws.GetReadyState() == WebSocketPeer.State.Connecting) {
|
|
if (connectionStart + (double)connectionTimeout < Time.GetUnixTimeFromSystem())
|
|
{
|
|
ws.Close();
|
|
|
|
Exception e = new GodotWebSocketConnectionException("Connection timed out");
|
|
ReceivedError?.Invoke(e);
|
|
connectionSource.SetException(e);
|
|
connectionSource = null;
|
|
}
|
|
}
|
|
|
|
while (ws.GetReadyState() == WebSocketPeer.State.Open && ws.GetAvailablePacketCount() > 0)
|
|
{
|
|
Received?.Invoke(new ArraySegment<byte>(ws.GetPacket()));
|
|
}
|
|
}
|
|
}
|
|
}
|