// Copyright 2022 The Nakama Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using Godot; namespace Nakama { /// /// A logger which prints to the Godot console. /// public class GodotLogger : ILogger { /// /// The log level. /// public enum LogLevel { NONE, ERROR, WARNING, INFO, DEBUG, } private string module; private LogLevel level; /// /// Constructs a GodotLogger. /// /// The label to use for log entries. /// The log level (or lower) to print to the console. public GodotLogger(string p_module = "Nakama", LogLevel p_level = LogLevel.ERROR) { module = p_module; level = p_level; } /// public void ErrorFormat(string format, params object[] args) { if (level >= LogLevel.ERROR) { GD.PrintErr("=== " + module + " : ERROR === " + String.Format(format, args)); } } /// public void WarnFormat(string format, params object[] args) { if (level >= LogLevel.WARNING) { GD.Print("=== " + module + " : WARN === " + String.Format(format, args)); } } /// public void InfoFormat(string format, params object[] args) { if (level >= LogLevel.INFO) { GD.Print("=== " + module + " : INFO === " + String.Format(format, args)); } } /// public void DebugFormat(string format, params object[] args) { if (level >= LogLevel.DEBUG) { GD.Print("=== " + module + " : DEBUG === " + String.Format(format, args)); } } } }