package battleroyale const ( MATCH_LOADING = iota MATCH_START STATE_UPDATE FINAL_PHASE MATCH_END ) const ( TICK_RATE = 60 GRACE_WINDOW_TICKS = 15 ACTIVE_BULLET = -1 PLAYER_ALIVE = -1 STAGE_WIDTH float64 = 90.0 STAGE_HEIGHT float64 = 160.0 BULLET_OFFSCREEN_BUFFER_WIDTH float64 = 16.0 PLAYER_HIT_COL_RADIUS_MULTIPLIER float64 = 0.01 PLAYER_GRAZE_COL_RADIUS_MULTIPLIER float64 = 0.04 PLAYER_DEATH_TIMER_MAX int64 = 180 GRAZE_ADDITION_MULTIPLIER int = 1000 )