class_name Player extends Node2D @export var speed = 80 var velocity := Vector2.ZERO func get_input(): if Input.is_action_pressed("Slow Mode"): speed = 30 else: speed = 80 velocity = Input.get_vector("Left", "Right", "Up", "Down") * speed func _physics_process(delta: float): get_input() # Bounds checking var attempted_position := position + (velocity * delta) attempted_position = attempted_position.clamp(Vector2(0, 0), Globals.SERVER_SIZE) position = attempted_position