[gd_scene load_steps=5 format=3 uid="uid://b1m2pclbncn68"] [ext_resource type="PackedScene" uid="uid://dsiowq0rnacln" path="res://danmaku!/Board.tscn" id="2_25dpb"] [sub_resource type="ViewportTexture" id="ViewportTexture_0pmy2"] viewport_path = NodePath("SubViewport") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_foys1"] resource_local_to_scene = true shading_mode = 0 albedo_texture = SubResource("ViewportTexture_0pmy2") [sub_resource type="QuadMesh" id="QuadMesh_txqb1"] resource_local_to_scene = true material = SubResource("StandardMaterial3D_foys1") size = Vector2(0.563, 1) [node name="BoardRenderer" type="Node3D"] [node name="BoardMesh" type="MeshInstance3D" parent="."] mesh = SubResource("QuadMesh_txqb1") skeleton = NodePath("../SubViewport") [node name="SubViewport" type="SubViewport" parent="."] handle_input_locally = false size = Vector2i(607, 1080) [node name="Board" parent="SubViewport" instance=ExtResource("2_25dpb")]