extends Node var predicted_tick := 0 var delta_counter := 0.0 var ticking := false signal next_tick func _process(delta) -> void: if ticking == true: predict_tick(delta) func predict_tick(delta) -> void: delta_counter += delta if delta_counter >= Globals.TICK_TIME: predicted_tick += 1 delta_counter -= Globals.TICK_TIME next_tick.emit() func set_tick_timer_state(new_tick_val) -> void: predicted_tick = new_tick_val delta_counter = 0 func start_ticking(): predicted_tick = 0 delta_counter = 0 ticking = true