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e8bf45be89
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Working debugger vscode
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2025-09-09 18:20:00 -07:00 |
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8fe7bff891
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WIP
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2025-09-09 16:51:13 -07:00 |
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122590d10b
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Add grace-controlled grazing
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2025-07-22 19:13:40 -07:00 |
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651adcc71a
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First finished iteration of a grace system for late inputs
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2025-06-07 14:44:18 -07:00 |
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7718a68991
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feat: Implement player input replay, bullet grace period, and graze logic separation
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2025-06-03 19:19:14 -07:00 |
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8586180dbc
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refactor: update death timer method to accept tick parameter
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2025-06-03 19:19:13 -07:00 |
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7a757df05c
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fix: correct indentation for closing brace in RespondToInput function
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2025-06-03 18:48:21 -07:00 |
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0945e220e3
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fix: correct player state checks in game loop functions
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2025-06-03 18:48:07 -07:00 |
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17ff5ddc39
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refactor: Separate collision check and death timer logic in player state
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2025-06-03 18:46:46 -07:00 |
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9598e44c94
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refactor: Separate collision check and death timer logic in game loop
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2025-06-03 18:41:50 -07:00 |
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d71b7ae89d
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fix: correct cancelDeath logic in PlayerStageState for server ticks
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2025-06-03 18:41:49 -07:00 |
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b14020c1a1
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feat: apply input once per tick and check death state for grace window
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2025-06-03 18:26:05 -07:00 |
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1e6d809382
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refactor: simplify input handling in game loop by removing redundant code
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2025-06-03 18:23:42 -07:00 |
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99e6ce9699
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feat: implement grace window for player input handling in game loop
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2025-06-03 18:08:04 -07:00 |
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75b5ccd2e3
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fix: change reliable flag to false in BroadcastToPresences function
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2025-06-03 17:36:30 -07:00 |
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265bf61406
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Server-side refactor
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2025-04-29 19:52:15 -07:00 |
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b2c3079310
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WIP splitting BR mode into files
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2025-04-22 19:00:06 -07:00 |
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58c11048a9
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Split into multiple modules
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2025-04-22 18:40:05 -07:00 |
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