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18 commits

Author SHA1 Message Date
e8bf45be89 Working debugger vscode 2025-09-09 18:20:00 -07:00
8fe7bff891 WIP 2025-09-09 16:51:13 -07:00
122590d10b Add grace-controlled grazing 2025-07-22 19:13:40 -07:00
651adcc71a First finished iteration of a grace system for late inputs 2025-06-07 14:44:18 -07:00
7718a68991 feat: Implement player input replay, bullet grace period, and graze logic separation 2025-06-03 19:19:14 -07:00
8586180dbc refactor: update death timer method to accept tick parameter 2025-06-03 19:19:13 -07:00
7a757df05c fix: correct indentation for closing brace in RespondToInput function 2025-06-03 18:48:21 -07:00
0945e220e3 fix: correct player state checks in game loop functions 2025-06-03 18:48:07 -07:00
17ff5ddc39 refactor: Separate collision check and death timer logic in player state 2025-06-03 18:46:46 -07:00
9598e44c94 refactor: Separate collision check and death timer logic in game loop 2025-06-03 18:41:50 -07:00
d71b7ae89d fix: correct cancelDeath logic in PlayerStageState for server ticks 2025-06-03 18:41:49 -07:00
b14020c1a1 feat: apply input once per tick and check death state for grace window 2025-06-03 18:26:05 -07:00
1e6d809382 refactor: simplify input handling in game loop by removing redundant code 2025-06-03 18:23:42 -07:00
99e6ce9699 feat: implement grace window for player input handling in game loop 2025-06-03 18:08:04 -07:00
75b5ccd2e3 fix: change reliable flag to false in BroadcastToPresences function 2025-06-03 17:36:30 -07:00
265bf61406 Server-side refactor 2025-04-29 19:52:15 -07:00
b2c3079310 WIP splitting BR mode into files 2025-04-22 19:00:06 -07:00
58c11048a9 Split into multiple modules 2025-04-22 18:40:05 -07:00