Add support for building for MacOS dev machines
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1 changed files with 25 additions and 11 deletions
36
Makefile
36
Makefile
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@ -1,13 +1,27 @@
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.PHONY: all build_ffi build_godot run_server run_server_build test clean
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# Configuration
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TARGET = x86_64-unknown-linux-musl
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FFI_LIB = ffi-wrapper\target\$(TARGET)\release\libffi_wrapper.a
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FFI_HEADER = ffi-wrapper\target\ffi-wrapper.h
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GODOT_LIB = godot-extension\target\release\godot_extension.dll
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SERVER_LIB_DIR = server\lib
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ifeq ($(OS),Windows_NT)
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DETECTED_OS = Windows
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TARGET = x86_64-unknown-linux-musl
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PATH_SEP = \\
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COPY = copy
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MKDIR = if not exist "$(SERVER_LIB_DIR)" mkdir "$(SERVER_LIB_DIR)"
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RMDIR = if exist "$(SERVER_LIB_DIR)" rmdir /s /q "$(SERVER_LIB_DIR)"
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else
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DETECTED_OS = POSIX
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TARGET = aarch64-unknown-linux-musl
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PATH_SEP = /
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COPY = cp
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MKDIR = mkdir -p "$(SERVER_LIB_DIR)"
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RMDIR = rm -rf "$(SERVER_LIB_DIR)"
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endif
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# Default: Build everything and deploy with build
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SERVER_LIB_DIR = server$(PATH_SEP)lib
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FFI_LIB = ffi-wrapper$(PATH_SEP)target$(PATH_SEP)$(TARGET)$(PATH_SEP)release$(PATH_SEP)libffi_wrapper.a
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FFI_HEADER = ffi-wrapper$(PATH_SEP)target$(PATH_SEP)ffi-wrapper.h
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GODOT_LIB = godot-extension$(PATH_SEP)target$(PATH_SEP)release$(PATH_SEP)godot_extension.dll
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# Default: Build everything and deploy server
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all: build_ffi build_godot run_server_build
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## Build Targets ##
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@ -26,9 +40,9 @@ run_server:
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cd server && docker compose up
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run_server_build:
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if not exist $(SERVER_LIB_DIR) mkdir $(SERVER_LIB_DIR)
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copy $(FFI_LIB) $(SERVER_LIB_DIR)
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copy $(FFI_HEADER) $(SERVER_LIB_DIR)
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$(MKDIR)
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$(COPY) $(FFI_LIB) $(SERVER_LIB_DIR)
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$(COPY) $(FFI_HEADER) $(SERVER_LIB_DIR)
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cd server && docker compose up --build
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## Test Target ##
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@ -44,4 +58,4 @@ clean:
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cd shared && cargo clean
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cd ffi-wrapper && cargo clean
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cd godot-extension && cargo clean
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if exist $(SERVER_LIB_DIR) rmdir /s /q $(SERVER_LIB_DIR)
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$(RMDIR)
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