ld58-collector/bark_buttons.gd

21 lines
933 B
GDScript

class_name BarkButtons extends Node2D
signal auctioneer_bark
@export var turn_manager: TurnManager
@export var bark_speed = 2.0
func _on_great_buy_button_down() -> void:
auctioneer_bark.emit()
DisplayServer.tts_speak("Great buy!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed)
func _on_investment_piece_button_down() -> void:
auctioneer_bark.emit()
DisplayServer.tts_speak("Investment piece!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed)
func _on_stunning_message_button_down() -> void:
auctioneer_bark.emit()
DisplayServer.tts_speak("Stunning message!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed)
func _on_innovative_artist_button_down() -> void:
auctioneer_bark.emit()
DisplayServer.tts_speak("Innovative artist!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed)