ld58-collector/cursor_manager.gd

10 lines
311 B
GDScript

extends Node
var hover = load("res://assets/cursor/cursor_open.png")
var click = load("res://assets/cursor/cursor_closed.png")
func _ready() -> void:
Input.set_custom_mouse_cursor(hover)
# need to find the correct cursor mode for changing on click
Input.set_custom_mouse_cursor(click, Input.CURSOR_DRAG)