ld58-collector/paintings/procedual/fractal.tscn

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[gd_scene load_steps=4 format=3 uid="uid://bx4upo2n66wke"]
[ext_resource type="Shader" uid="uid://b8yiyjkjgvful" path="res://paintings/procedual/fractal.gdshader" id="1_4re67"]
[ext_resource type="Script" uid="uid://bnmc3t0wxeayv" path="res://paintings/procedual/fractal.gd" id="2_o3htp"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o3htp"]
resource_local_to_scene = true
shader = ExtResource("1_4re67")
shader_parameter/smoothing = false
shader_parameter/use_color_gradient = false
shader_parameter/gradient_start = Color(0.18, 0, 0.45, 1)
shader_parameter/gradient_end = Color(1, 1, 0, 1)
shader_parameter/gradient_accent = Color(1, 1, 0, 1)
shader_parameter/accent_position = 0.65
shader_parameter/accent_width = 0.34
shader_parameter/red_frequency = 1.6615
shader_parameter/green_frequency = 1.246
shader_parameter/blue_frequency = 0.831
shader_parameter/red_phase = 6.3
shader_parameter/green_phase = 6.3
shader_parameter/blue_phase = 6.3
shader_parameter/scale = 0.5
shader_parameter/position = Vector2(0, 0)
shader_parameter/aspect_ratio = 1.3333334
shader_parameter/seed = Vector2(0.17868738, -0.9546245)
shader_parameter/power = 2
shader_parameter/iterations = 10.0
shader_parameter/escape = 3.0
[node name="Fractal" type="ColorRect"]
material = SubResource("ShaderMaterial_o3htp")
custom_minimum_size = Vector2(32, 24)
offset_right = 320.0
offset_bottom = 240.0
script = ExtResource("2_o3htp")
smoothing = false
fractal_seed = Vector2(0.17868738, -0.9546245)
fractal_power = 2
fractal_escape = 3.0
[connection signal="resized" from="." to="." method="_on_resized"]