ld58-collector/paintings/painting.gd

29 lines
501 B
GDScript

@tool
extends Node2D
class_name Painting
@export var painting_id: int:
set(x):
painting_id = x
queue_redraw()
@export var overwrite_texture: Texture2D:
set(x):
overwrite_texture = x
queue_redraw()
@export_range(0, 4) var damage: int:
set(x):
damage = x
queue_redraw()
func _draw() -> void:
%Fail.visible = damage > 3
%Dmg.visible = damage > 0
%Dmg.frame = clampi(damage - 1, 0, 2) if damage > 0 else 0
%Noise.rng_seed = painting_id
%TextureRect.texture = overwrite_texture