56 lines
1.6 KiB
GDScript
56 lines
1.6 KiB
GDScript
class_name TurnManager extends Node2D
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@export var turn_timer := 7.0
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@export var tts_number_speed = 7.0
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@export var tts_sentence_speed = 5.0
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@export var tts_volume = 75
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@export var tts_pitch = 1.0
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@export var desk: Desk
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@export var captions: CaptionLabel
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var timer: Timer
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@export var game_manager: GameManager
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@export var audience_manager: AudienceManager
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var _voices := DisplayServer.tts_get_voices_for_language("en")
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func _ready() -> void:
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audience_manager.ask_accepted.connect(_handle_ask_accepted)
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desk.numpad.ask_proposed.connect(_speak_ask_proposed)
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timer = desk.numpad.reminder_timer
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timer.wait_time = turn_timer
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desk.numpad.reminder_timer.timeout.connect(_handle_reminder_timer_timeout)
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print('voices available: ', _voices.size())
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func turn_timer_animation():
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pass
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func speak(text: String) -> void:
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print('tts: ', text)
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captions.display_caption(text)
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if not _voices.is_empty():
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DisplayServer.tts_speak(text, _voices[0], tts_volume, tts_pitch, tts_number_speed)
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func _speak_ask_proposed(amount):
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var speech_variance = randf()
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if speech_variance < 0.45:
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speak('%s' % [amount])
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elif speech_variance > 0.45 and speech_variance < 0.65:
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speak('Do I hear %s?' % [amount])
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elif speech_variance > 0.65 and speech_variance < 0.8:
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speak('%s, anybody?' % [amount])
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else:
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speak('Can I get a %s?' % [amount])
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func _handle_ask_accepted():
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timer.start()
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turn_timer_animation()
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func _handle_reminder_timer_timeout() -> void:
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if game_manager.state == game_manager.bidding_state.ASKING or game_manager.state == game_manager.bidding_state.BID:
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game_manager.state = game_manager.bidding_state.CLOSED
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game_manager.destroy_painting()
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