ld58-collector/turn_manager.gd
2025-10-05 22:31:50 -07:00

45 lines
1.6 KiB
GDScript

class_name TurnManager extends Node2D
@export var turn_timer := 7.0
@export var tts_number_speed = 7.0
@export var tts_sentence_speed = 5.0
@export var tts_volume = 75
@export var tts_pitch = 1.0
@export var desk: Desk
var timer: Timer
@export var game_manager: GameManager
@export var audience_manager: AudienceManager
var voices = DisplayServer.tts_get_voices_for_language("en")
var voice_id = voices[0]
func _ready() -> void:
audience_manager.ask_accepted.connect(_handle_ask_accepted)
desk.numpad.ask_proposed.connect(_speak_ask_proposed)
timer = desk.numpad.reminder_timer
timer.wait_time = turn_timer
desk.numpad.reminder_timer.timeout.connect(_handle_reminder_timer_timeout)
func turn_timer_animation():
pass
func _speak_ask_proposed(amount):
var speech_variance = randf()
if speech_variance < 0.45:
DisplayServer.tts_speak(str(amount), voice_id, tts_volume, tts_pitch, tts_number_speed)
elif speech_variance > 0.45 and speech_variance < 0.65:
DisplayServer.tts_speak("Do I hear" + str(amount), voice_id, tts_volume, tts_pitch, tts_sentence_speed)
elif speech_variance > 0.65 and speech_variance < 0.8:
DisplayServer.tts_speak(str(amount) + ", anybody?", voice_id, tts_volume, tts_pitch, tts_sentence_speed)
else:
DisplayServer.tts_speak("Can I get a" + str(amount), voice_id, tts_volume, tts_pitch, tts_sentence_speed)
func _handle_ask_accepted():
timer.start()
turn_timer_animation()
func _handle_reminder_timer_timeout() -> void:
if game_manager.state == game_manager.bidding_state.ASKING or game_manager.state == game_manager.bidding_state.BID:
game_manager.state = game_manager.bidding_state.CLOSED
game_manager.destroy_painting()