ld58-collector/paintings/procedual/noise.tscn

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[gd_scene load_steps=6 format=3 uid="uid://bjpharjtpysre"]
[ext_resource type="Shader" uid="uid://b6jkek1qotcnf" path="res://paintings/procedual/noise.gdshader" id="1_2lnyf"]
[ext_resource type="Script" uid="uid://2jt34o1v7gbo" path="res://paintings/procedual/noise.gd" id="1_o4civ"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ula8d"]
seed = 573944325
frequency = 0.0020331522
fractal_type = 2
fractal_octaves = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8rnnf"]
width = 310
height = 200
generate_mipmaps = false
noise = SubResource("FastNoiseLite_ula8d")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0uljq"]
resource_local_to_scene = true
shader = ExtResource("1_2lnyf")
shader_parameter/noise = SubResource("NoiseTexture2D_8rnnf")
shader_parameter/steps = 8.0
shader_parameter/gradient_start = Color(0.9170881, 0.52674425, 0.57822865, 1)
shader_parameter/gradient_end = Color(0.18847808, 0.004581891, 0.12525481, 1)
[node name="Noise" type="ColorRect"]
material = SubResource("ShaderMaterial_0uljq")
custom_minimum_size = Vector2(31, 20)
offset_right = 310.0
offset_bottom = 200.0
script = ExtResource("1_o4civ")
gradient_start = Color(0.9170881, 0.52674425, 0.57822865, 1)
gradient_end = Color(0.18847808, 0.004581891, 0.12525481, 1)
rng_seed = 573944325