11 lines
338 B
Text
11 lines
338 B
Text
shader_type canvas_item;
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uniform sampler2D noise;
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uniform float steps = 8.0;
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uniform vec4 gradient_start : source_color = vec4(0.18, 0., 0.45, 1.);
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uniform vec4 gradient_end : source_color = vec4(1., 1., 0., 1.);
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void fragment() {
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float r = round(texture(noise, UV).r * steps) / steps;
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COLOR = mix(gradient_start, gradient_end, r);
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}
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