10 lines
311 B
GDScript
10 lines
311 B
GDScript
extends Node
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var hover = load("res://assets/cursor/cursor_open.png")
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var click = load("res://assets/cursor/cursor_closed.png")
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func _ready() -> void:
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Input.set_custom_mouse_cursor(hover)
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# need to find the correct cursor mode for changing on click
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Input.set_custom_mouse_cursor(click, Input.CURSOR_DRAG)
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