extends TextureButton @export var button_value = 0 @export var button_texture: Texture2D var parent: Numpad = get_parent() func _ready() -> void: $Sprite2D.texture = button_texture func _on_button_down() -> void: if button_value <= 9: parent.keypad_entry(button_value) elif button_value == 10: parent.keypad_backspace() else: parent.keypad_submit()