class_name Numpad extends Node2D var numpad_buffer = Array() var proposed_ask: int signal ask_proposed #var turn_manager: TurnManager var audience_manager: AudienceManager var game_manager: GameManager var turn_manager: TurnManager @export var progress_bar: ProgressBar @export var reminder_timer: Timer @export var error_audio_player: AudioStreamPlayer2D @export var success_audio_player: AudioStreamPlayer2D func _ready() -> void: progress_bar.max_value = reminder_timer.wait_time func _process(delta: float) -> void: progress_bar.value = reminder_timer.time_left # number entry function called by numbered button children func keypad_entry(entry: int): numpad_buffer.append(str(entry)) func keypad_backspace(): numpad_buffer.remove_at(-1) func keypad_submit(): var keypad_output: String = "".join(numpad_buffer) proposed_ask = int(keypad_output) * 1000 if proposed_ask > game_manager.current_bid and audience_manager.bid_pending or proposed_ask == game_manager.current_bid: success_audio_player.play() ask_proposed.emit() else: error_audio_player.play() reminder_timer.start(-1) numpad_buffer.clear()