class_name BarkButtons extends Node2D signal auctioneer_bark @export var turn_manager: TurnManager @export var bark_speed = 2.0 func _on_great_buy_button_down() -> void: auctioneer_bark.emit() turn_manager.speak("Great buy!") func _on_investment_piece_button_down() -> void: auctioneer_bark.emit() turn_manager.speak("Investment piece!") func _on_stunning_message_button_down() -> void: auctioneer_bark.emit() turn_manager.speak("Stunning message!") func _on_innovative_artist_button_down() -> void: auctioneer_bark.emit() turn_manager.speak("Innovative artist!")