class_name ArtCollector extends Node2D var painting_pile: PaintingPile func _ready() -> void: $ArtCollectorAnimations.set_frame(randi_range(0, 16)) func normal_paddle(): $ArtCollectorAnimations.play("NormalPaddle") $NormalPaddleSound.play() $PaddleSuccess.play() await $ArtCollectorAnimations.animation_finished $ArtCollectorAnimations.play("Idle") func critical_paddle(): $ArtCollectorAnimations.play("CriticalPaddle") await $ArtCollectorAnimations.animation_finished $ArtCollectorAnimations.play("Idle")