extends Node2D func _ready() -> void: win() func win(): $MorshoReactManager/MorshoHappy.visible = true $MorshoReactManager/MorshoAngry.visible = false %WinLossAudioPlayer.stream = load("res://win.ogg") %WinLossAudioPlayer.play() func lose(): $MorshoReactManager/MorshoAngry.visible = true $MorshoReactManager/MorshoHappy.visible = false %WinLossAudioPlayer.stream = load("res://loss.ogg") %WinLossAudioPlayer.play()