[gd_scene load_steps=6 format=3 uid="uid://bjpharjtpysre"] [ext_resource type="Shader" uid="uid://b6jkek1qotcnf" path="res://paintings/procedual/noise.gdshader" id="1_2lnyf"] [ext_resource type="Script" uid="uid://2jt34o1v7gbo" path="res://paintings/procedual/noise.gd" id="1_o4civ"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_ula8d"] seed = 573944325 frequency = 0.0020331522 fractal_type = 2 fractal_octaves = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8rnnf"] width = 310 height = 200 generate_mipmaps = false noise = SubResource("FastNoiseLite_ula8d") [sub_resource type="ShaderMaterial" id="ShaderMaterial_0uljq"] resource_local_to_scene = true shader = ExtResource("1_2lnyf") shader_parameter/noise = SubResource("NoiseTexture2D_8rnnf") shader_parameter/steps = 8.0 shader_parameter/gradient_start = Color(0.9170881, 0.52674425, 0.57822865, 1) shader_parameter/gradient_end = Color(0.18847808, 0.004581891, 0.12525481, 1) [node name="Noise" type="ColorRect"] material = SubResource("ShaderMaterial_0uljq") custom_minimum_size = Vector2(31, 20) offset_right = 310.0 offset_bottom = 200.0 script = ExtResource("1_o4civ") gradient_start = Color(0.9170881, 0.52674425, 0.57822865, 1) gradient_end = Color(0.18847808, 0.004581891, 0.12525481, 1) rng_seed = 573944325