@tool extends Node2D class_name Painting @export var painting_id: int: set(x): painting_id = x queue_redraw() @export var overwrite_texture: Texture2D: set(x): overwrite_texture = x queue_redraw() @export_range(0, 4) var damage: int: set(x): damage = x queue_redraw() func _draw() -> void: %Fail.visible = damage > 3 %Dmg.visible = damage > 0 %Dmg.frame = clampi(damage - 1, 0, 2) if damage > 0 else 0 %Noise.rng_seed = painting_id %TextureRect.texture = overwrite_texture