class_name BarkButtons extends Node2D signal auctioneer_bark @export var turn_manager: TurnManager @export var bark_speed = 2.0 func _on_great_buy_button_down() -> void: auctioneer_bark.emit() DisplayServer.tts_speak("Great buy!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed) func _on_investment_piece_button_down() -> void: auctioneer_bark.emit() DisplayServer.tts_speak("Investment piece!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed) func _on_stunning_message_button_down() -> void: auctioneer_bark.emit() DisplayServer.tts_speak("Stunning message!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed) func _on_innovative_artist_button_down() -> void: auctioneer_bark.emit() DisplayServer.tts_speak("Innovative artist!", turn_manager.voice_id, turn_manager.tts_volume, turn_manager.tts_pitch, bark_speed)