[gd_scene load_steps=4 format=3 uid="uid://bx4upo2n66wke"] [ext_resource type="Shader" uid="uid://b8yiyjkjgvful" path="res://paintings/fractal.gdshader" id="1_4re67"] [ext_resource type="Script" uid="uid://bnmc3t0wxeayv" path="res://paintings/fractal.gd" id="2_o3htp"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_o3htp"] resource_local_to_scene = true shader = ExtResource("1_4re67") shader_parameter/smoothing = false shader_parameter/use_color_gradient = false shader_parameter/gradient_start = Color(0.18, 0, 0.45, 1) shader_parameter/gradient_end = Color(1, 1, 0, 1) shader_parameter/gradient_accent = Color(1, 1, 0, 1) shader_parameter/accent_position = 0.65 shader_parameter/accent_width = 0.34 shader_parameter/red_frequency = 1.6615 shader_parameter/green_frequency = 1.246 shader_parameter/blue_frequency = 0.831 shader_parameter/red_phase = 6.3 shader_parameter/green_phase = 6.3 shader_parameter/blue_phase = 6.3 shader_parameter/scale = 0.5 shader_parameter/position = Vector2(0, 0) shader_parameter/aspect_ratio = 1.3333334 shader_parameter/seed = Vector2(0.17868738, -0.9546245) shader_parameter/power = 2 shader_parameter/iterations = 10.0 shader_parameter/escape = 3.0 [node name="Fractal" type="ColorRect"] material = SubResource("ShaderMaterial_o3htp") custom_minimum_size = Vector2(32, 24) offset_right = 320.0 offset_bottom = 240.0 script = ExtResource("2_o3htp") smoothing = false fractal_seed = Vector2(0.17868738, -0.9546245) fractal_power = 2 fractal_escape = 3.0 [connection signal="resized" from="." to="." method="_on_resized"]