Add gavel animations

This commit is contained in:
Dylan Shumway 2025-10-05 20:35:14 -04:00
parent 8a70071de5
commit f4f736b247
51 changed files with 1108 additions and 9 deletions

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}, {
"duration": 1.0,
"texture": ExtResource("4_qtawj")
}, {
"duration": 1.0,
"texture": ExtResource("22_00sob")
}],
"loop": false,
"name": &"Press",
"speed": 24.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("23_f1g2l")
}, {
"duration": 1.0,
"texture": ExtResource("24_38ug8")
}, {
"duration": 1.0,
"texture": ExtResource("25_kxdm1")
}, {
"duration": 1.0,
"texture": ExtResource("26_kpd5h")
}, {
"duration": 1.0,
"texture": ExtResource("27_6p2km")
}, {
"duration": 1.0,
"texture": ExtResource("3_dnpqj")
}],
"loop": false,
"name": &"Unhover",
"speed": 20.0
}]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8sdgr"]
bg_color = Color(0.5109665, 0, 0.077832855, 1)
[sub_resource type="Theme" id="Theme_8sdgr"]
ProgressBar/styles/fill = SubResource("StyleBoxFlat_8sdgr")
[node name="Desk" type="Control" node_paths=PackedStringArray("numpad", "gavel")] [node name="Desk" type="Control" node_paths=PackedStringArray("numpad", "gavel")]
layout_mode = 3 layout_mode = 3
anchors_preset = 0 anchors_preset = 0
@ -43,20 +159,26 @@ numpad = NodePath("Numpad")
gavel = NodePath("Gavel") gavel = NodePath("Gavel")
[node name="Gavel" type="Node2D" parent="." node_paths=PackedStringArray("audio_player")] [node name="Gavel" type="Node2D" parent="." node_paths=PackedStringArray("audio_player")]
position = Vector2(971, 563) position = Vector2(825, 300)
script = ExtResource("1_ep8l3") script = ExtResource("1_ep8l3")
audio_player = NodePath("GavelAudioPlayer") audio_player = NodePath("GavelAudioPlayer")
[node name="TextureButton" type="TextureButton" parent="Gavel"] [node name="TextureButton" type="TextureButton" parent="Gavel"]
offset_right = 40.0 offset_right = 480.0
offset_bottom = 40.0 offset_bottom = 420.0
texture_normal = ExtResource("25_3ueqa")
texture_pressed = ExtResource("26_e06cl")
[node name="GavelAudioPlayer" type="AudioStreamPlayer2D" parent="Gavel"] [node name="GavelAudioPlayer" type="AudioStreamPlayer2D" parent="Gavel"]
stream = ExtResource("5_ky68s") stream = ExtResource("5_ky68s")
volume_db = 3.0 volume_db = 3.0
[node name="GavelAnimations" type="AnimatedSprite2D" parent="Gavel"]
position = Vector2(240, 210)
sprite_frames = SubResource("SpriteFrames_g470s")
animation = &"Unhover"
autoplay = "Idle"
frame = 5
frame_progress = 1.0
[node name="Numpad" type="Node2D" parent="." node_paths=PackedStringArray("progress_bar", "reminder_timer", "error_audio_player", "success_audio_player")] [node name="Numpad" type="Node2D" parent="." node_paths=PackedStringArray("progress_bar", "reminder_timer", "error_audio_player", "success_audio_player")]
position = Vector2(640, 570) position = Vector2(640, 570)
script = ExtResource("2_t5y75") script = ExtResource("2_t5y75")
@ -188,10 +310,13 @@ stream = ExtResource("32_dnpqj")
[node name="ProgressBar" type="ProgressBar" parent="."] [node name="ProgressBar" type="ProgressBar" parent="."]
layout_mode = 0 layout_mode = 0
offset_left = 477.0 offset_left = 477.0
offset_top = 684.0 offset_top = 690.0
offset_right = 804.0 offset_right = 804.0
offset_bottom = 711.0 offset_bottom = 704.0
fill_mode = 1 theme = SubResource("Theme_8sdgr")
theme_type_variation = &"Red"
show_percentage = false show_percentage = false
[connection signal="button_down" from="Gavel/TextureButton" to="Gavel" method="_on_texture_button_button_down"] [connection signal="button_down" from="Gavel/TextureButton" to="Gavel" method="_on_texture_button_button_down"]
[connection signal="mouse_entered" from="Gavel/TextureButton" to="Gavel" method="_on_texture_button_mouse_entered"]
[connection signal="mouse_exited" from="Gavel/TextureButton" to="Gavel" method="_on_texture_button_mouse_exited"]

View file

@ -27,6 +27,19 @@ var swing_start = Vector2(0, 0)
#$Sprite2D.position = gavel_root_position #$Sprite2D.position = gavel_root_position
func _on_texture_button_button_down() -> void: func _on_texture_button_button_down() -> void:
audio_player.play() audio_player.play()
gavel_hit.emit() gavel_hit.emit()
$GavelAnimations.play("Press")
func _on_texture_button_mouse_entered() -> void:
$GavelAnimations.play("Hover")
func _on_texture_button_mouse_exited() -> void:
#if $TextureButton.pressed:
$GavelAnimations.play("Unhover")
$GavelAnimations.play("Idle")
#else:
#$GavelAnimations.play("Hover", -1.0)
#$GavelAnimations.play("Idle")

View file

@ -16,6 +16,7 @@ var turn_manager: TurnManager
func _ready() -> void: func _ready() -> void:
progress_bar.max_value = reminder_timer.wait_time progress_bar.max_value = reminder_timer.wait_time
func _process(delta: float) -> void: func _process(delta: float) -> void:
progress_bar.value = reminder_timer.time_left progress_bar.value = reminder_timer.time_left