add keypad success and error noises
This commit is contained in:
parent
2be7d477fe
commit
5c9580488b
9 changed files with 99 additions and 6 deletions
BIN
assets/gavel/audio/ask-bet.wav
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assets/gavel/audio/ask-bet.wav
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assets/gavel/audio/ask-bet.wav.import
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assets/gavel/audio/ask-bet.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://b7qyt2h17kjea"
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path="res://.godot/imported/ask-bet.wav-864c7fec670ad7b7f78e498c2cc328c4.sample"
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[deps]
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source_file="res://assets/gavel/audio/ask-bet.wav"
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dest_files=["res://.godot/imported/ask-bet.wav-864c7fec670ad7b7f78e498c2cc328c4.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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assets/gavel/audio/invalid-bet.wav
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assets/gavel/audio/invalid-bet.wav
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assets/gavel/audio/invalid-bet.wav.import
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assets/gavel/audio/invalid-bet.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bvto7ghmy8j0o"
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path="res://.godot/imported/invalid-bet.wav-17c60220cddd9dec8f96fac985ac4096.sample"
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[deps]
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source_file="res://assets/gavel/audio/invalid-bet.wav"
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dest_files=["res://.godot/imported/invalid-bet.wav-17c60220cddd9dec8f96fac985ac4096.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@ -19,12 +19,17 @@ signal ask_accepted
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@export var think_min_time := 1.0
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@export var think_max_time := 5.0
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# Whether or not the audience has submitted a bid, and the next call
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# needs to be higher than the last
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var bid_pending = false
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func _ready() -> void:
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desk.numpad.ask_proposed.connect(_handle_ask_proposed)
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timer.timeout.connect(_handle_bid_delay_timeout)
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func raise_paddle():
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#need to add in logic to animate paddle being raised
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bid_pending = true
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pass
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func _handle_bid_delay_timeout():
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@ -35,6 +40,9 @@ func _handle_bid_delay_timeout():
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timer.stop()
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func _handle_ask_proposed():
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if bid_pending:
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bid_pending = false
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if randf() <= think_chance:
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timer.stop()
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var ask_duration: float = randf_range(1.0, 5.0)
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4
desk.gd
4
desk.gd
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@ -1,7 +1,11 @@
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class_name Desk extends Control
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@export var numpad: Numpad
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@export var game_manager: GameManager
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@export var turn_manager: TurnManager
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@export var audience_manager: AudienceManager
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func _ready() -> void:
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numpad.turn_manager = turn_manager
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numpad.game_manager = game_manager
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numpad.audience_manager = audience_manager
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19
desk.tscn
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desk.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=31 format=3 uid="uid://bohp0o2smdkwe"]
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[gd_scene load_steps=33 format=3 uid="uid://bohp0o2smdkwe"]
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[ext_resource type="Script" uid="uid://c2mrlu8d75ry4" path="res://gavel.gd" id="1_ep8l3"]
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[ext_resource type="Script" uid="uid://d2ophrxm0wtr6" path="res://desk.gd" id="1_yugeg"]
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@ -30,6 +30,8 @@
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[ext_resource type="Texture2D" uid="uid://b5ijw66s6ibkb" path="res://assets/numpad/backspace-depressed.png" id="26_e06cl"]
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[ext_resource type="Texture2D" uid="uid://bwhf5712gd67h" path="res://assets/numpad/ask.png" id="27_unpof"]
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[ext_resource type="Texture2D" uid="uid://cxwxmqnnbyl3s" path="res://assets/numpad/ask-depressed.png" id="28_4l1rv"]
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[ext_resource type="AudioStream" uid="uid://bvto7ghmy8j0o" path="res://assets/gavel/audio/invalid-bet.wav" id="31_v5y5a"]
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[ext_resource type="AudioStream" uid="uid://b7qyt2h17kjea" path="res://assets/gavel/audio/ask-bet.wav" id="32_dnpqj"]
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[node name="Desk" type="Control" node_paths=PackedStringArray("numpad")]
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layout_mode = 3
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@ -52,11 +54,15 @@ texture_pressed = ExtResource("26_e06cl")
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[node name="GavelAudioPlayer" type="AudioStreamPlayer2D" parent="Gavel"]
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stream = ExtResource("5_ky68s")
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volume_db = 3.0
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[node name="Numpad" type="Node2D" parent="." node_paths=PackedStringArray("progress_bar")]
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[node name="Numpad" type="Node2D" parent="." node_paths=PackedStringArray("progress_bar", "reminder_timer", "error_audio_player", "success_audio_player")]
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position = Vector2(640, 570)
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script = ExtResource("2_t5y75")
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progress_bar = NodePath("../ProgressBar")
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reminder_timer = NodePath("ReminderTimer")
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error_audio_player = NodePath("ErrorSoundPlayer")
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success_audio_player = NodePath("SuccessSoundPlayer")
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[node name="Sprite2D" type="Sprite2D" parent="Numpad"]
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texture = ExtResource("5_r8wvv")
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@ -168,6 +174,15 @@ texture_normal = ExtResource("27_unpof")
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texture_pressed = ExtResource("28_4l1rv")
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button_value = 11
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[node name="ReminderTimer" type="Timer" parent="Numpad"]
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wait_time = 7.0
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[node name="ErrorSoundPlayer" type="AudioStreamPlayer2D" parent="Numpad"]
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stream = ExtResource("31_v5y5a")
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[node name="SuccessSoundPlayer" type="AudioStreamPlayer2D" parent="Numpad"]
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stream = ExtResource("32_dnpqj")
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[node name="ProgressBar" type="ProgressBar" parent="."]
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layout_mode = 0
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offset_left = 477.0
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@ -27,8 +27,10 @@ texture = ExtResource("3_272bh")
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[node name="GameManager" type="Node2D" parent="."]
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script = ExtResource("1_ig7tw")
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[node name="Desk" parent="." node_paths=PackedStringArray("turn_manager") instance=ExtResource("2_0xm2m")]
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[node name="Desk" parent="." node_paths=PackedStringArray("game_manager", "turn_manager", "audience_manager") instance=ExtResource("2_0xm2m")]
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game_manager = NodePath("../GameManager")
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turn_manager = NodePath("../TurnManager")
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audience_manager = NodePath("../AudienceManager")
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[node name="AudienceManager" parent="." node_paths=PackedStringArray("desk", "game_manager") instance=ExtResource("6_272bh")]
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desk = NodePath("../Desk")
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22
numpad.gd
22
numpad.gd
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@ -4,12 +4,21 @@ var numpad_buffer = Array()
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var proposed_ask: int
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signal ask_proposed
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#var turn_manager: TurnManager
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var audience_manager: AudienceManager
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var game_manager: GameManager
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var turn_manager: TurnManager
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@export var progress_bar: ProgressBar
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@export var reminder_timer: Timer
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@export var error_audio_player: AudioStreamPlayer2D
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@export var success_audio_player: AudioStreamPlayer2D
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func _ready() -> void:
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progress_bar.max_value = reminder_timer.wait_time
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func _process(delta: float) -> void:
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progress_bar.value = (turn_manager.timer.time_left/turn_manager.timer.wait_time) * 100
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print(str(progress_bar.value) + " " + str(turn_manager.timer.time_left) + " " + str(turn_manager.timer.wait_time))
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progress_bar.value = reminder_timer.time_left
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# number entry function called by numbered button children
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func keypad_entry(entry: int):
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@ -21,5 +30,12 @@ func keypad_backspace():
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func keypad_submit():
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var keypad_output: String = "".join(numpad_buffer)
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proposed_ask = int(keypad_output) * 1000
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ask_proposed.emit()
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if proposed_ask > game_manager.current_bid and audience_manager.bid_pending or proposed_ask == game_manager.current_bid:
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success_audio_player.play()
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ask_proposed.emit()
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else:
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error_audio_player.play()
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reminder_timer.start(-1)
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numpad_buffer.clear()
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