Main menu progress

This commit is contained in:
vandomej 2025-10-05 22:04:08 -07:00
parent 3c725316b7
commit 5112a2b98a
5 changed files with 62 additions and 28 deletions

View file

@ -137,7 +137,8 @@ texture_hover = ExtResource("16_d13ii")
[node name="CursorManager" parent="." instance=ExtResource("20_82xsv")]
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
[node name="BackgroundMusic" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource("22_ryguw")
volume_db = -14.0
autoplay = true

View file

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="ld58"
run/main_scene="uid://q1x5v4q6uxsj"
run/main_scene="uid://bnb1i0y0fls7b"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
@ -19,10 +19,6 @@ config/icon="res://icon.svg"
general/text_to_speech=true
[autoload]
World="*res://world.gd"
[display]
window/size/viewport_width=1280

View file

@ -4,7 +4,7 @@
[ext_resource type="Texture2D" uid="uid://cabsfveh1oc6i" path="res://assets/menus/final score/morshu-happy-large.png" id="1_juxjb"]
[ext_resource type="Texture2D" uid="uid://d24dlalqmr6r0" path="res://assets/menus/final score/morshu-anger-large.png" id="2_3r2db"]
[node name="Node2D" type="Node2D"]
[node name="ScoreScreen" type="Node2D"]
[node name="Control" type="Control" parent="."]
layout_mode = 3

View file

@ -1,35 +1,56 @@
extends Node3D
extends Control
enum GameState { MAIN_MENU, GAME, LOSS, SUCCESS }
enum GameState { MAIN_MENU, GAME, LOSS, WIN }
var current_game_state: GameState = GameState.MAIN_MENU
var manager
var main_menu_scene = preload("res://main_menu.tscn")
var game_scene = preload("res://main.tscn")
var score_screen_scene = preload("res://score_screen.tscn")
func _ready():
$MainMenu.main_menu_interacted.connect(_on_main_menu_interacted)
func transition():
if current_game_state == GameState.MAIN_MENU:
current_game_state = GameState.GAME
%MenuMusic.stop()
%BackGroundMusic.play()
elif current_game_state == GameState.GAME:
current_game_state = GameState.LOSS
manager.queue_free()
%BackGroundMusic.stop()
%TheEndSound.play()
$ScrollingBackgroundEngine.end_it()
elif current_game_state == GameState.LOSS:
current_game_state = GameState.GAME
%MenuMusic.stop()
%BackGroundMusic.play()
func transition(new_state: GameState):
# Clean up current scene
if new_state == GameState.MAIN_MENU:
var main_menu_instance = main_menu_scene.instantiate()
add_child(main_menu_scene)
elif new_state == GameState.GAME:
var game_instance = game_scene.instantiate()
add_child(game_instance)
elif new_state == GameState.LOSS:
var score_screen_instance = score_screen_scene.instantiate()
add_child(score_screen_instance)
score_screen_instance.win()
elif new_state == GameState.WIN:
pass
# Clean up old scene
match (current_game_state):
GameState.MAIN_MENU:
var main_menu_instance = $MainMenu
var main_menu_instance.destroy()
GameState.GAME:
var main_instance = $Main
main_instance.destroy()
GameState.LOSS:
var score_screen_instance = $ScoreScreen
score_screen_instance.destroy()
GameState.WIN:
var score_screen_instance = $ScoreScreen
score_screen_instance.destroy()
current_game_state = new_state
func _on_main_menu_interacted():
transition()
transition(GameState.GAME)
add_child(manager)
manager.failed.connect(_on_loss)
func _on_loss():
transition()
transition(GameState.LOSS)
func _reload_self():
get_tree().reload_current_scene()
func _on_win():
transition(GameState.WIN)

16
world.tscn Normal file
View file

@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://bnb1i0y0fls7b"]
[ext_resource type="PackedScene" uid="uid://q1x5v4q6uxsj" path="res://main_menu.tscn" id="1_f3sb7"]
[ext_resource type="Script" uid="uid://btq5lp33qphwg" path="res://world.gd" id="1_fj7yv"]
[node name="World" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_fj7yv")
[node name="MainMenu" parent="." instance=ExtResource("1_f3sb7")]
layout_mode = 1