[gd_scene load_steps=6 format=3 uid="uid://bjpharjtpysre"]

[ext_resource type="Shader" uid="uid://b6jkek1qotcnf" path="res://paintings/noise.gdshader" id="1_2lnyf"]
[ext_resource type="Script" uid="uid://2jt34o1v7gbo" path="res://paintings/noise.gd" id="1_o4civ"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_o4civ"]
resource_local_to_scene = true
seed = 1
frequency = 0.0028707401
offset = Vector3(1460.7504, 943.2602, 0)
fractal_type = 2
fractal_octaves = 3

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2lnyf"]
width = 320
height = 240
noise = SubResource("FastNoiseLite_o4civ")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_0uljq"]
shader = ExtResource("1_2lnyf")
shader_parameter/noise = SubResource("NoiseTexture2D_2lnyf")
shader_parameter/steps = 8.0
shader_parameter/gradient_start = Color(0.56780183, 0.45513594, 0.630845, 1)
shader_parameter/gradient_end = Color(0.5222837, 0.45749915, 0.35617962, 1)

[node name="Noise" type="ColorRect"]
material = SubResource("ShaderMaterial_0uljq")
custom_minimum_size = Vector2(32, 24)
offset_right = 320.0
offset_bottom = 240.0
script = ExtResource("1_o4civ")
noise = SubResource("FastNoiseLite_o4civ")
steps = 8
gradient_start = Color(0.56780183, 0.45513594, 0.630845, 1)
gradient_end = Color(0.5222837, 0.45749915, 0.35617962, 1)
